Simon Willoughby, Male Human [Permalink]
Personal [hide]
Description: This southern man wears bulky violet painted plate armor. His clothes are grease stained in places. His hair is always cut to a buzz. His eyes are hazel and beady.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Kody Axton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is red and curly. His brown eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: He's attracted to the PC; and he wants revenge against giants
Flaws: Fearful. Bonds: Enemies, Rich, Family, Has a crush. Occupation: Body Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
Randal Snape, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue cloak and cross-gartered brown stockings. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His chestnut hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: This man loves singing and to teach people singing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Money/treasure.
Ideals: Artistic, Joker. Bonds: Rich, Nature, Job. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Gold and topaz bottle stopper cork (600 gp). 1 Thunderstones. 1 Tanglefoot bags.
Rolf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy yellow pantaloons and a grey scarf. His black hair is smooth and relatively long. His eyes are violet and catlike.
Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Racist, Disease. Bonds: Family, Adventurer. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
Manfred Harrington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky white painted plate armor. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Manfred was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Depressed. Bonds: Adventurer, Military, Job, Immigrant. Occupation: Shoemaker
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
