Raymond Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. His brown eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great joy in being the best Healer in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor
Ideals: Athletic. Bonds: Criminal record, Job, Slave. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Percival Quinton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Jeweler, who enjoyed hunting, Percival was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane, Impulsive. Bonds: Attractive, Nature. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Norman Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a tan low-cut shirt, and a broad hat upon his head. He carries a battered hammer and tarnished trident as well. His broad hat is riddled with cuts and holes. His eyes are hazel and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Nature. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp.
Don Home, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and very much looks the part of a Ploughman. His skin is also unnaturally pale. His hair is brown and curly. His brown eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Don and his spouse have recently divorced.
Motivation: Further expansion of business.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Bertram Ryley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair has been sun bleached extensively. His eyes are green and catlike.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against orcs; and regain custody of his daughter
Ideals: Disciplined. Bonds: Religious, Rich, Family, Enemies. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
