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NPC Generator

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Advanced [show]


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple grey robe with brown stripes complete with hood. His golden hair is matted, messy, and big. His thin eyebrows rest above his beady brown eyes.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up mace and armor he uses now. He now spends his time doing works of charity.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Anselm Shelley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Chrysoberyl (120 gp). White pearl (120 gp). Bloodstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Conway, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His whole body is exceptionally muscular. His silver hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Kody was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted druidic powers by his dying sister.

Motivation: He is greedy; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant, Family. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Kody Conway, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. He is portly but not overly obese. His brown hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: This man loves painting and to teach people painting more than just about anything. He is lazy, self-centered, vain, and jealous.

History: Robert hails from a village terrorized by giants. After coming to the age of reason, Robert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Rich, Enemies. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Robert Myerscough, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, brown, dusty cloak. With a patchy white beard and wild white hair. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast desert. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted arcane powers by his dying brother.

Motivation: He seems to be bored by most things; and to pay off his debts

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Nature, Debt. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Hadleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. Golden yellow topaz (300 gp). Zircon (80 gp). Onyx (80 gp).


Social Check DCs


Kody Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a brown suit. His chestnut hair is cut short. He has a dull look in his green eyes.

Personality: Kody is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Sellsword and found it very stressful. He has achieved small success as a Sellsword.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Kody Conway, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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