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Advanced [show]


Dustin Alby, Male Human [Permalink]

Personal [hide]

Description: This southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His hair, while still mostly chestnut, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Disease, Fearful. Bonds: Poor, Immigrant, Has a crush. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Dustin Alby, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp. Violet garnet (900 gp). Aquamarine (900 gp). Carnelian (20 gp).


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is long and black with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. This brown eyed northerner is not easily forgotten.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Sailor.

Motivation: He has a crush on the local Sculptor; and he wants to get laid

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Family, Has a crush. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Crawford, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in earthy colors with a brown and green handkerchief worn on his left side, marred by sweets. With a patchy white beard and wild white hair. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast desert. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Impulsive, Mundane, Fearful. Bonds: Nature. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Jasper (60 gp). 1 Silk rope. 1 Superior lock.


Social Check DCs


Tim Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is bristling with hidden weapons, mostly morningstars and quarterstaffs. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Sellsword in town.

History: Tim hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Depressed. Bonds: Criminal record, Job, Enemies. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Tim Ansley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Brown-green garnet (150 gp). Black pearl (600 gp).


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has styled his red hair well, parting it to the right. He has a dull look in his amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. He moved out west to avoid the crime he committed. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Passionate. Flaws: Fearful, Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Thomas Blyth, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 17 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Giant, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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