Aldous Brandon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy green suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants revenge against giants; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Hugh Vance, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears blue leather gloves, a blue jacket, and tight pants, and a wedding ring on his right hand. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: In love, Poor. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Gnoll, Terran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Diggory Snape, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is red and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Bonds: Job, Attractive, Religious, Nature. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
William Ashton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a long white beard with little hanging trinkets. He has a dull look in his green eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Layabout like his father before him.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Everard Tindall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. He has amber eyes and a black hat with a blue feather.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Gifted. Bonds: Has a crush, Immigrant, Criminal record, Enemies. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
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