Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a violet poncho over his likewise colored trousers and shirt. He wears a top hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He became a Seamstress soon after.
Motivation: Further expansion of business; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Seamstress
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2500 sp.
Rolf Bentham, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. He wears his auburn hair up. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Bellfounder mother left him crippled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Many gnolls want him driven away; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Disease, Secretive. Bonds: Family, Rich, Enemies. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Theobald Soames, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is brown and curly. His eyes are a pleasant blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2000 cp.
Kyle Kinsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tan trousers with black and green striped suspenders. He wears various colorful collared shirts and is in decent physical shape. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves painting and to teach people painting more than just about anything. He has a small toy that he constantly fidgets with.
History: Kyle was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp. 1 Magnifying glass.
Conrad Spalding, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a custom-built plate barding that's adorned with red lining and desert motifs. His skin is also unnaturally pale. He keeps his blonde hair in a flapper bob. His blue eyes peer out from beneath his broad red hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Shy, PTSD. Bonds: Military. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2200 sp.
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Their contribution stands as a beacon of hope for all adventurers!