Henry Allerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive, Criminal record. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Alexandre Compton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long white beard, and similarly colored long hair. He has several tiny topaz earrings on each ear.
Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.
History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Insane, Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp.
Jocelyn Wentworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears grey leather gloves, a grey jacket, and tight pants. He has moderate length chestnut hair. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Jocelyn began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Professionalism, Gifted, Entrepeneur, Fighting. Bonds: Enemies. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Alexandre Everly, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a black shirt with thin yellow vertical stripes and black pants. His hair is cut close to his head. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Flaws: Antagonistic, Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Half-Plate.
Shane Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His hair is cut close to his head. His violet eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!