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NPC Generator

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Advanced [show]


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries shortbows. He keeps his golden hair in a flapper bob. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Trym Cooper, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a colorful flower in his chestnut hair. His eyes are likewise green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.

History: A powerful necromancer made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Professionalism. Bonds: Attractive, Criminal record, Mentor. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Tim Dumph, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 7 (-2)11 (+0)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Charles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is renowned for his bright pastel suits and hats. He has styled his silver hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Charles Eastaughffe, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)7 (-2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (7 gp). Jade (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Moreno, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His auburn hair is still thick. He has violet eyes.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Thomas was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To be a Spice Merchant again; and a strong sense of loyalty to human people

Ideals: Persistence. Flaws: Racist, Hedonist. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Moreno, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and blonde. His eyes are likewise brown. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Logical. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

William Trollope, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 11 (+0)17 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. Tiger eye turquoise (11 gp).


Social Check DCs

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