Gomory Denholm, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered north to less war torn lands. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. Golden yellow topaz (200 gp). Eye agate (6 gp). Aquamarine (200 gp). 1 Minor magic item.
Drogo Trollope, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a silver handlebar mustache and slicked back silver hair. His violet eyes are passionate and lively.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. He moved out south to avoid the crime he committed. He has never given up on his music dream.
Motivation: He would like to get married and retire; and he has a crush on the local shipwright
Ideals: Artistic. Flaws: Racist. Bonds: Military, Criminal record, Has a crush. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a deerstalker hat. His green eyes have a joyful gleam in them most of the time.
Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Philantrophist, Fighting. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Moss agate (5 gp).
Bernard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Bernard studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted arcane powers by his dying sister.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Mundane, PTSD. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Trey Morton, Male Human [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. His head has been shaved. This gray eyed southerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 8 years old his parents immigrated from the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against giants.
Ideals: Opinionated, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!