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NPC Generator

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Advanced [show]


Reynard Tickle, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Poor, Criminal record, Religious. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Tickle, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)9 (-1) 4 (-3)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory York, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red deerstalker hat and red clothes. His long red hair is drawn into a two foot long braid. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Many drow want him driven away; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Rich, Enemies. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory York, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 3000 cp. Golden yellow topaz (300 gp). Amber (160 gp). Onyx (50 gp). Amethyst (160 gp).


Social Check DCs


Tim Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a simple black robe with green stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. He has blue eyes and a black hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Healer, who enjoyed hunting, Tim was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Flaws: Depressed, Insane. Bonds: Slave, Job, Nature. Occupation: Tailor

Voice: American accent

Attributes [hide]

Tim Jacobs, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His long silver hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Bather business at a young age. Ralf was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bather. He inherited the family business which he has now maintained for 10 years.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Gifted, Logical. Bonds: Rich, Job, Immigrant. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Ralf Dumph, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a worn and beaten armor. He wears his blonde hair up. His eyes, though not visible through his cowl, are amber.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Religious, Rich, Adventurer. Occupation: Navigator

Voice: German accent

Attributes [hide]

John Staurheim, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs

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