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NPC Generator

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Advanced [show]


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf. He wears his red hair down. His fierce amber eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: He got into the Assassin business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up sword and armor he uses now. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Nature, Family. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Gomory Westcott, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: White pearl (40 gp). 1 Hourglass.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey tunic with pastel highlights, and long violet pants that bunch up around his shoes. His golden hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Religious, Adventurer, Criminal record, Has a crush. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Hackney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his father was called into army service. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Family, Military. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Trey Brixton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Secretive. Bonds: Rich, Slave, Criminal record. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Rodney, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Rock crystal (50 gp). 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Miles Browning, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports blue clothing, slightly heavier than average wear. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Hedonist. Bonds: Guardian, Military. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Miles Browning, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Star rose quartz (50 gp). Red-brown spinel (150 gp).


Social Check DCs

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