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NPC Generator

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Advanced [show]


Henry Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting black shirt and pants. His brown hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Henry took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Painter.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Pacifist, Gifted. Bonds: Job, Military, Has a crush. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Henry Badger, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)16 (+3) 15 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Halfling, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is short and black. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a doctor and was forced into it by his family

Flaws: Ugly, Insane. Bonds: Poor, Family, Slave. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Dayton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Richard Law, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His eyes, though not visible through his cowl, are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the large cave and found the beat up mace and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Emotional. Bonds: Rich, Nature, Military. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Richard Law, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Cloth of gold vestments (80 gp). A small bag of saffron. (90 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Ralf Burton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with green pants. He carries a battered greataxe and tarnished scythe as well. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his father.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a giants raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Religious, Enemies. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Burton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Dean Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

Dean Thornton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 12 (+1)15 (+2)
Skills Athletics +1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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