Gomory Upton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has done his best to style his silver hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: The child of western immigrants he idolized his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 8000 cp. Carnelian (80 gp). Citrine (80 gp).
Theodoric Riley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Norman Heiser, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has amber eyes and a brown hat with a blue feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Criminal record, Rich, Adventurer. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 24000 sp.
Gerald York, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His skin is also unnaturally pale. His hair is cut close to his head. His eyes are a pleasant violet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Religious. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp.
Gerald Everly, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a worn and beaten armor, and his gloved hand is found clutching a glaive. His red hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic, PTSD. Bonds: Poor. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Blue star sapphire (900 gp). Violet garnet (200 gp). Hematite (12 gp).
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