Hugh Shirley, Male Human [Permalink]
Personal [hide]
Description: This man has a large yellow mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is short and white. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Guard, Hugh learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has worked as a Guard like his mother before him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 cp. 1 Minor magic item.
Lance Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His brown hair is greasy and uncared for. His green eyes peer out from beneath his top blue hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mercenary father left him crippled. During his travels, Lance and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lance discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lance fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is terrified, and will act out of fear.
Ideals: Passionate. Flaws: Ugly, Fearful, Disease. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Obsidian (11 gp).
Patrick Dayton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. He keeps his long auburn hair kept up in a rat tail. His brown eyes peer out from beneath his Stetson pastel hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered
History: Patrick lived on a farm with his father, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Marry his brother to traveling adventurers; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Anthony Emsworth, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears baggy red pantaloons and a black scarf, and his gloved hand is found clutching a kukri. His long white hair reaches down to his waist. This blue eyed southerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a island tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his old friends; and seeks redemption
Ideals: Joker. Bonds: Criminal record, Nature, In love, Adventurer. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. Onyx (60 gp). Sardonyx (60 gp). 1 Disguise kit. 1 Superior lock. 1 Silk rope.
Adam Halsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small island village. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Someone believes him a fraud.
Flaws: Disease. Bonds: Rich, Enemies, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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