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NPC Generator

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Advanced [show]


Roger Tinley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is red and curly. His face is covered beneath a completely black helmet.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Tanner in town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Impeccable. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Roger Tinley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Disguise kit. 1 Average lock.


Social Check DCs


Robert Hampton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his white hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich northern family. A freak accident while working with his Unemployed father left him crippled. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Unemployed again.

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Rich. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Hampton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drogo Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear black pants and tee shirts. His blonde hair is styled in orderly dreadlocks. He has amber eyes and a black hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: An old rival family wants him found; and he is content

Ideals: Logical, Gifted. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Drogo Quinton, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 15 (+2)5 (-3)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 31000 sp.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is kept up in a ponytail inside a feathered hat. His gray eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He works hard and plays hard.

History: John was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence, Fighting. Flaws: Hedonist. Bonds: Enemies. Occupation: Barrister

Voice: Laughs frequently while speaking

Attributes [hide]

John Pickering, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants, and he perpetually has his morningstar ready. He wears a broad hat to cover his moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to prove his worth to the world

Ideals: Fighting, Philantrophist. Flaws: Impulsive, Addict. Bonds: Nature, Enemies. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Arnold Burton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Performance +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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