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NPC Generator

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Advanced [show]


Diggory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his black robe and has his falchion always slung over his shoulder. He wears his white hair up in a very large beehive style do. He has green eyes and a black hat with a green feather.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic, Justice, Gifted. Bonds: Immigrant, Poor. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Diggory Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He carries with him a set of rapiers on his belt, each one with a sapphire on the hilt. His blonde hair is cut short. He has a dull look in his amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Trym Badger, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Compton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly auburn, has prominent grey streaks. He has green eyes and a tan hat with a yellow feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of brigands once and for all.

History: Bertram was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Further expansion of business.

Flaws: Ugly, Greedy. Bonds: Poor, Enemies, Job. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Bertram Compton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Van Es, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His white hair is cut short. His fierce gray eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To reunite with his old friends.

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Van Es, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Fortune-teller uniform. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed northerner is not easily forgotten.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Job, Mentor. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Drogo Heiser, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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