Dean Alston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting brown shirt and pants. His long brown hair reaches down to his waist. His eyes are amber.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. He became a Glassblower soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Shy, Greedy. Bonds: Military, Nature, Job. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears silk and lounges about seductively. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. Iolite (30 gp).
Gunter Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: Gunter was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Depressed, Insomniac. Bonds: Attractive. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Further he is a bit of a stoner and is frequently out of it.
History: The child of western immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the west
Ideals: Passionate, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Dean Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is still thick. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Ruler profession.
History: Born in the south to a Barkeep, Dean learned a great deal about his father's area of expertise. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dean's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Barkeep.
Motivation: Wants to open a new tavern; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. White pearl (50 gp).
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