Theodoric Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white armored body suit, with a simple yellow line shooting up and back down. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theodoric's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Wants to work out more often; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1500 sp.
Frederick Conway, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Enemies, Family. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3 Holy water. 2 Acid flasks.
Everard Conway, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe, and carries rapiers. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.
History: Everard was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Optimist, Persistence. Bonds: Military, Adventurer. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Solid gold idol (200 gp). Silver comb with moonstones (700 gp). Black velvet mask with numerous citrines (80 gp).
Raymond Norton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Disease, Impulsive, PTSD, Mundane. Bonds: Attractive, Religious. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Amber (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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