Charles England, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and grey robe with the hood down. He carries a battered trident and tarnished axe as well. His top hat is riddled with cuts and holes. His eyes are a pleasant gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Brewer in town.
History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: An older man who sports green clothing, slightly heavier than average wear, he is not a threatening figure. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Military. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2100 sp. 8 Acid flasks.
Gunter Wakefield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with wide-brimmed hat. He is an epitome of beauty. His golden hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gunter was born the youngest of three triplets. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He struck the Servant job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army.
Bonds: Attractive, Job, Family, Military. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 30 pp. 1 Masterwork Thieves’ tools.
Conrad Blakely, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants, and he perpetually has his flail ready. His black hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: Conrad was raised in a hard working conservative environment. A gifted student he started as a Actor, but he got bored and became a Brewer. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Fighting, Passionate, Professionalism. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Clerebold Jacobs, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a fine chain shirt which he covers with violet colored cloaks and clothing. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Persistence, Philantrophist. Bonds: Adventurer, Family, Slave. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Zircon (70 gp). Golden yellow topaz (600 gp). Banded agate (13 gp). 1 Alchemist’s fire. 2 Smokesticks. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!