Cory Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A rival would like him out of the picture; and wants to raise his children well
Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Nature, Family. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. Gold and topaz bottle stopper cork (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).
Manfred Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Born in the south his family was never financially stable. A gifted student he started as a Miller, but he got bored and became a Mason. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Human compassion; and to reunite with his old friends
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Job, Adventurer. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Adelard Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown armored body suit, with a simple pastel line shooting up and back down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Fighting. Bonds: Job, Criminal record, Rich. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp.
Cory Davenport, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft yellow waves gently in the breeze. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are white and perfect.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's attracted to the PC.
Ideals: Athletic. Bonds: Rich, Attractive, Has a crush, Mentor. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Golden pearl (50 gp). Red spinel (50 gp). 1 Magnifying glass. 1 Climber’s kit. 1 Average lock.
Kyle Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to make people angry or surprised. He feeds upon the attention of others.
History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Cook
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 8 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 4 (-3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
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