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NPC Generator

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Advanced [show]


Everard Royal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean black cloak covering his clean studded leather. His tied-back hair is black. He has green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Barrister, his mother struggled to pay the bills. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in lance use. He used his abilities to travel the world and help people.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Everard Royal, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has several tiny emerald earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Arnold was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Carlisle, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Hematite (11 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Hayden, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left hand appears badly burned and disfigured. His white hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Disease. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Cumberbatch, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Everard Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Bounty Hunter. He has a small bristly mustache and wavy brown hair. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He acts crazy and hedonistic. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Everard hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Human compassion; and doesn't want to be a bounty hunter and was forced into it by his family

Flaws: Hedonist, Racist. Bonds: Immigrant, Family, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Everard Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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