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NPC Generator

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Advanced [show]


Peter Langston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His brown hair is kept up in a ponytail inside a small hat. His eyes are brown and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Cynical. Bonds: Attractive, Family, Mentor, Criminal record. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Peter Langston, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 8 (-1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears skinny pants and wears a white and green robe with the hood down. His right hand appears badly burned and disfigured. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Glassblower, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed, Hedonist. Bonds: Poor. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Merton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Golden yellow topaz (300 gp). Pink pearl (100 gp). Black pearl (300 gp).


Social Check DCs


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light yellow in addition to tight pants. He wears his golden hair down. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. Wymar was born on a far northern mountains where he grew up under the tutelage of his father, an expert Tanner. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To settle down with his crush; and to protect his home

Flaws: Selfish. Bonds: Attractive, Guardian, Military, Immigrant, Has a crush. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Wymar Tatum, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 7000 cp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold and topaz bottle stopper cork (500 gp). A delicate brass dragon egg (80 gp). 2 Holy water. 1 Thunderstones. 4 Antitoxin.


Social Check DCs


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars, marred by teas. He wears his white hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Family, Rich, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1000 sp.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered red stockings. His skin is fair and his fingers are delicate and long. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Guardian, Religious, Has a crush. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Simon Atterton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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