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Advanced [show]


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and to protect his home

Flaws: Fearful. Bonds: Rich, Immigrant, Attractive, Guardian. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Shane Ansley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)17 (+3) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Hourglass.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His silver hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Architect, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Baker

Voice: American accent

Attributes [hide]

Henry Lindsay, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. Silver pearl (140 gp). Azurite (11 gp).


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Miner business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Opinionated, Persistence. Flaws: Hedonist. Bonds: Job, Adventurer. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Robert Morley, Male Human [Permalink]

Personal [hide]

Description: This southern man usually wears his brown robe and has his club always slung over his shoulder. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. He has violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Guardian. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Robert Morley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Frederick Marleigh, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, and carries rapiers. His hair is red and curly. His gray eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable

Ideals: Fighting, Justice, Impeccable. Bonds: Family, Immigrant, Criminal record. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Marleigh, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 7 (-2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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