Drogo Richie, Male Human [Permalink]
Personal [hide]
Description: A 5'6" southern man, he likes to wear yellow tank tops with black pants. His white hair is still thick. His gray eyes peer out from beneath his deerstalker yellow hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Rich purple corundum (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Alexandre Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars and is in decent physical shape. With a patchy brown beard and wild brown hair. He has a dull look in his violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and a strong sense of loyalty to human people
Flaws: Depressed, Racist. Bonds: Job, Military, Immigrant. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Lance Ryley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a long, tan, dusty cloak. His whole body is exceptionally muscular. His silver hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and regain custody of his son
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Immigrant, Enemies, Family. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Dustin Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a penchant for wearing a ring with an oversized topaz on his right hand. His white hair is singed and shortened. His hazel eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. He struck it rich when he found rare goods in large quantities. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Nature. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp.
Gilbert Morton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries daggers. His brown hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Bonds: Attractive, Enemies, Nature. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 34000 sp. 1 Minor magic item.
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