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NPC Generator

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Advanced [show]


Alex Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in a clean yellow cloak covering his clean studded leather. His hair is always cut to a buzz. He has green eyes and a yellow hat with a blue feather.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He became a Painter soon after.

Motivation: Human compassion; and he is unsatisfied with his job

Flaws: Fearful, Disease, Racist. Bonds: Job, Religious. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Alex Dryden, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears brown painted combat armor at almost all times. His hair is red and curly. He has gleaming, smiling brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Clerebold Chatham, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 5 (-3)15 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 7
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 70 pp. Deep blue spinel (300 gp). Iolite (40 gp). 1 Half-Plate.


Social Check DCs


Clerebold Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His brown hair is kept up in a ponytail inside a small hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal painting training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and he wants to get laid

Ideals: Persistence, Artistic. Bonds: Has a crush, Adventurer, Rich, Debt. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Clerebold Berkeley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and green robe with the hood down. His silver hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he wants revenge against illithids

Ideals: Entrepeneur, Gifted, Impeccable. Bonds: Enemies, Adventurer. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Randal Heiser, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Northcott, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. With a patchy white beard and wild white hair. His green eyes peer out from beneath his broad black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 10th year, his parents were killed by a giants raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Optimist. Flaws: Shy. Bonds: Religious, Enemies, Slave. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Norman Northcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)5 (-3) 16 (+3)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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