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NPC Generator

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Advanced [show]


Bernard Dryden, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Interpreter job and began his own company from there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Job, Rich. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Bernard Dryden, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Roger Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, yellow cloak. He wears his auburn hair down. His green unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. In his 14th year, his parents were killed by a dire rats raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Nature, Enemies, Job. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Roger Roscoe, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad Darby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries maces. He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Fighting. Flaws: Secretive, Impulsive. Bonds: Attractive, Nature, Rich. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Chad Darby, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Milton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight black one piece outfit complete with pants, hood, and a cape. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Tim was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Pacifist, Athletic. Bonds: Adventurer, Job, Criminal record. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Milton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Percival Merton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he's attracted to the pc

Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Percival Merton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)6 (-2) 16 (+3)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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