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NPC Generator

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Advanced [show]


Aldous Fawcett, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green pants and tee shirts. His chestnut hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Immigrant, Attractive. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Aldous Fawcett, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 8 (-1)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear violet tank tops with white pants. His auburn hair is heavily combed to the right. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Guy was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Colton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 4 Holy water. 3 Alchemist’s fire. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Clerebold Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Server mother left him crippled. He has never given up on his poetry dream.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Artistic, Optimist. Flaws: Disease, Insomniac. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Clerebold Presley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He has a red handlebar mustache and slicked back red hair. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Attractive, Slave, Immigrant, Military. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Arnold Copeland, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.

History: The child of eastern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

William Bentley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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