Percival Shelby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. He wears his blonde hair down. His eyes are a pleasant brown.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and to find somewhere to settle down
Ideals: Optimist, Athletic. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 1 Minor magic item.
Roger Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his red hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Artistic. Flaws: Ugly, Addict. Bonds: Military, Job. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Alexandre Blyth, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He keeps his long silver hair kept up in a rat tail. He has a dull look in his green eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 8 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Rich, Guardian, Immigrant, Job, Adventurer. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Patrick Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, black, dusty cloak. His silver hair is lengthy. He has gray eyes and a black hat with a tan feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Religious, Rich, Job. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Odo Langston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. His silver hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his deerstalker brown hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south to a Mercenary, Odo learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: To be a Doctor again.
Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
