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NPC Generator

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Advanced [show]


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair, when down, is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Bricklayer, Bertram learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Athletic, Philantrophist, Justice, Artistic. Flaws: Addict. Bonds: Job. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Bertram Sharps, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Arcana +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Lewis Wakefield, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his golden hair well, parting it to the right. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After months of barely getting by, Lewis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Addict. Bonds: Rich, Criminal record, Adventurer. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Lewis Wakefield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of gnolls.

Ideals: Optimist. Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

John Shipley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Kody Badger, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars, and his gloved hand is found clutching a club. His blonde hair is styled in orderly dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Kody Badger, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)6 (-2) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Heward Shirley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After months of barely getting by, Heward managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record, Rich. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Heward Shirley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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