Diggory Melancon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His auburn hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast plains. He worked as a nervous Dyer and found it very stressful. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: Expand his business; and wants to open a new tavern
Bonds: Attractive, Immigrant, Religious, Job, Nature, Family. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Terran, Abyssal, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Percival Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His head has been shaved. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 600 gp.
Ralf Kendal, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. He sports a flattop hair cut. His eyes are amber and beady.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Banker in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Terse. Bonds: Job, Slave, Nature. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Conrad Langley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length auburn hair. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. Jasper (70 gp).
Bertram Fulton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy black pantaloons and a blue scarf. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Fortune-teller, Bertram learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Addict, Disease. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp.
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