Solomon Trollope, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe, and he perpetually has his bow ready. He has a long white beard with little hanging trinkets. He has brown eyes.
Personality: Eccentric and domineering, Solomon will drive conversation. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Artistic. Flaws: Shy, Disease. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anthony Digby, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears red cloth garments or leather armor, he is not a threatening figure. His blonde hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Anthony was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. Recently the stress of being a Layabout has made it difficult for him to sleep.
Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep
Ideals: Justice. Flaws: Mundane, Insomniac. Bonds: Job, Religious. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork studded leather.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear black pants and tee shirts. He has a small bristly mustache and wavy silver hair. His green eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He now owns his own business.
Motivation: To be a Beggar again; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Job, Military. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Simon Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His white hair is heavily combed to the right. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Rich, Job, Religious. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Good lock. 1 Healer’s kit. 1 Climber’s kit.
William Graeme, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and likes to wear ponchos typically of a light white in addition to tight pants. His right hand appears badly burned and disfigured. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise blue.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Artistic. Flaws: Fearful, Ugly. Bonds: Nature, Has a crush. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
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