John Stanley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green cloak and cross-gartered brown stockings. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, John studied abroad. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 40 pp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Geoffrey Payton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a brown suit, and is pretty ugly. His hair is cut close to his head. His blue eyes are passionate and lively.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.
History: He was born in the south. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Extrovert, Justice. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 8 Acid flasks. 4 Thunderstones. 1 Antitoxin.
Alexandre Myerscough, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his black robe and has his sword always slung over his shoulder and is in decent physical shape. He wears his black hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.
History: A powerful wizard made him what he is. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Job, Adventurer. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
Possessions: 17000 sp. 1 Minor magic item.
Randal Winthrop, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. His left hand appears badly burned and disfigured. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted psionic powers by his dying sister.
Motivation: He has passion for adventuring and risk; and to protect his home
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Hornsby, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears a fancy brown suit. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: His father raised him in a mountain cabin. His childhood dream was to be a Adventurer, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor.
Ideals: Athletic, Artistic. Bonds: Attractive, Job, Family, Nature. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!