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NPC Generator

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Advanced [show]


Hubert Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Navigator. His silver hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Navigator soon after.

Motivation: He's repulsed by the PC; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Ugly, Impulsive, Selfish, Disease, Antagonistic. Bonds: Job. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Hubert Myerscough, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Adelard Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his red hair well, parting it to the right. His eyes are likewise hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and retire the richest man in the south

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Has a crush. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Adelard Marleigh, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Shelly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and usually wears his green robe and has his bastard sword always slung over his shoulder. His white hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Bowyer, Anselm learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Bowyer like his mother before him.

Motivation: To be a Miner again; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Anselm Shelly, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Small steel mirror. 1 Average lock. 1 Spyglass.


Social Check DCs


Kyle Langston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black painted combat armor at almost all times. His white hair is knotted and matted. His thin eyebrows rest above his beady amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Assassin and was forced into it by his family.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Kyle Langston, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 29000 sp. Silver comb with moonstones (1000 gp). 1 Hourglass. 1 Magnifying glass.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Logical. Bonds: Military, Has a crush, Family. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

John Sheldon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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