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NPC Generator

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Advanced [show]


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a pixie cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heward was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Criminal record, Has a crush. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Heward Coombs, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 15000 cp. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Alex Warwick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is typically in his Adventurer uniform. His hair is auburn and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Tailor, but he got bored and became a Adventurer. He struck the Adventurer job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Addict, Antagonistic. Bonds: Job, Military, Mentor. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Alex Warwick, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Odo Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt with thin tan vertical stripes and green pants. He wears his golden hair up. His brown eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Odo hails from a village terrorized by goblins. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Artistic. Bonds: Enemies, Family, Rich. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Odo Tattersall, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 60 pp. Lapis lazuli (4 gp).


Social Check DCs


Heward Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy white pantaloons and a tan scarf. His black hair is braided into rings. His blue eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Healer, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Professionalism. Bonds: Guardian, Poor, Family, Has a crush. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Heward Spalding, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears brown painted combat armor at almost all times, and sports empty pouches on his belt. He wears a small hat to hide his balding. His eyes are amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Geoffrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Churchill, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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