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Advanced [show]


Richard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Bradshaw, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)6 (-2) 13 (+1)16 (+3)
Skills Arcana +0, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Roland Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Roland studied abroad. Roland was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roland decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Logical, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Roland Morley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Dryden, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. With a patchy blonde beard and wild blonde hair. His eyes are a pleasant brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Bookbinder business at a young age. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To settle down with his crush; and to be a bellfounder again

Ideals: Opinionated, Justice. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Dryden, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)18 (+4) 9 (-1)12 (+1)
Skills Medicine +1, Nature +6
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


Percival Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His long red hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Bricklayer, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and seeks redemption

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Criminal record. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Percival Colby, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Black pearl (600 gp).


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His black hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful necromancer made him what he is. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anthony's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Anthony Marlee, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)10 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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