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NPC Generator

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Advanced [show]


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: He was born at the edge of vast desert. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Navigator.

Motivation: Sabotage a competitor.

Ideals: Professionalism, Artistic. Bonds: Attractive, Job, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Everard Cotton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 18 (+4)11 (+0)
Skills Intimidation +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker. Bonds: Rich, Military, Immigrant, Guardian. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

William Quinton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Alexandrite (300 gp).


Social Check DCs


Cory Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a blue wide-brimmed hat and blue clothes. His chestnut hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miner job and began his own company from there.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted. Flaws: Addict, Shy. Bonds: Military, Job, Family. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Huckabee, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)7 (-2) 7 (-2)15 (+2)
Skills Acrobatics +2, History +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. Azurite (8 gp). Alexandrite (1000 gp). Deep green spinel (120 gp). Zircon (50 gp).


Social Check DCs


Gilbert Budd, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He takes great joy in being the best Tailor in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Gilbert Budd, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp. Violet garnet (900 gp). Alexandrite (900 gp). Tiger eye turquoise (10 gp). Aquamarine (900 gp).


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears bulky grey painted plate armor. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Regain custody of his daughter; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

William Cooper, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs

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