Lewis Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Wants to raise his children well; and to reunite with his old friends
Ideals: Artistic. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 5 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Hubert Shelley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Hubert studied abroad. After coming to the age of reason, Hubert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Extrovert, Gifted. Bonds: Criminal record, Enemies. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 cp. 1 Minor magic item.
Raymond Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His white hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Military, Adventurer. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).
Balimaar Norton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes, and is pretty ugly. His hair is red and curly. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the north. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Balimaar was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: To prove his worth to the world; and to be a stableman again
Ideals: Pacifist, Logical, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Tourmaline (50 gp). 1 Magnifying glass. 1 Silver holy symbol. 1 Magnifying glass.
Roger Marley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He very much looks the part of a Dyer. His white hair is unkempt and raggedy. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in the west to a Dyer, Roger learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has worked as a Dyer like his father before him.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
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