John Stanton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His hair is golden and curly. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Sage in town.
History: John was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Sage like his father before him.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Flaws: Emotional. Bonds: Job, Religious. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Forgetful. Bonds: Military, Adventurer. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 cp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Superior lock.
Kyle Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. His red hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and seeks redemption
Flaws: Ugly, Greedy. Bonds: Slave, Poor, Criminal record. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 6 (-2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses in yellow turtlenecks beneath a brown coat with green slacks. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: Eccentric and domineering, Drogo will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Drogo was born the youngest of three triplets. He worked as a nervous Knight and found it very stressful. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Family, Job. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1900 sp.
Simon Snowdon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear grey clothing when he does not wear armor. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.
History: The child of a Miller, who enjoyed hunting, Simon was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Criminal record, Nature. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (500 gp). 1 Half-Plate. 1 Half-Plate.
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