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Advanced [show]


Kyle Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in grey turtlenecks beneath a violet coat with white slacks. He wears a top hat to cover his moderate length chestnut hair. His eyes are amber and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.

History: Gifted from a young age, Kyle studied abroad. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Kyle Wharton, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large blue mantle and cape that has been intricately interwoven into his white robe. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Drogo Staurheim, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Theobald Morley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He has moderate length auburn hair. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Doctor soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Joker, Philantrophist, Fighting. Bonds: Attractive, Poor, Job. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Theobald Morley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)18 (+4) 13 (+1)12 (+1)
Skills Nature +6, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Terran, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs


Geoffrey Adley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Geoffrey was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Job. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Geoffrey Adley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Guy Clare, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white armored body suit, with a simple grey line shooting up and back down, and a wedding ring on his right hand. His blonde hair, when down, is lengthy. He has gleaming, smiling gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Guy was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and regain custody of his daughter

Flaws: Shy. Bonds: In love, Job, Family. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Clare, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Good lock.


Social Check DCs

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