Don Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp. Rhodochrosite (16 gp).
Robert Tatum, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. His eyes are gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants his loneliness to end; and a rival would like him out of the picture
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Rich, Criminal record, Has a crush. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 3 (-4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. Pink pearl (80 gp). Freshwater pearl (13 gp). Chrysoberyl (80 gp).
Godfrey Cromwell, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He has a brown handlebar mustache and slicked back brown hair. His blue eyes peer out from beneath his feathered tan hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Godfrey was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 cp.
Kyle Ashton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His white hair is greasy and uncared for. He wears large thick round spectacles.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 700 sp.
Anselm Gyula, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He has a very tight haircut. He has amber eyes and a red hat with a pastel feather.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He takes great joy in being the best Fisher in town.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Stylist, but he was a colossal failure. He has never given up on his music dream.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Attractive, Poor, Job. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. Alexandrite (600 gp). Deep blue spinel (600 gp).
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