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NPC Generator

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Advanced [show]


Thomas Fulton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His brown hair is slicked back into a classic pompadour. His eyes are brown.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life.

Ideals: Professionalism, Gifted. Flaws: Shy, Depressed. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Thomas Fulton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Henry Ogden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His moppish golden hair is in a traditional bowl cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small desert village. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Guardian, Nature. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Ogden, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Hugh Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. He is physically well-built. He wears his chestnut hair up. His half smiles and brown eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Hugh Brixton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Nicholas Windsor, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. He keeps his long white hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a barrister and was forced into it by his family

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Family. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Nicholas Windsor, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Robert Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are amber and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Robert Hornsby, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Climber’s kit. 1 Backpack. 1 Good lock.


Social Check DCs

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