William Blythe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Glassblower. His hair is golden and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast island. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Lapis lazuli (15 gp).
Aldous Colton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries daggers. His silver hair and beard is wavy and long. His eyes are green and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 5 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Balimaar Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. His tied-back hair is brown. His green eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of brigands once and for all.
History: Balimaar was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well.
Ideals: Passionate. Bonds: Attractive, Enemies, Family, Immigrant. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (110 gp).
Gilbert Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gilbert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Junk Dealer. He has achieved small success as a Junk Dealer.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40000 sp.
Simon Camden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. He has gleaming, smiling brown eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.
History: Simon hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Disciplined, Artistic. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 6 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. Chrysoberyl (80 gp). Aquamarine (400 gp).
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