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Advanced [show]


Roland Clifton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Roland was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Roland Clifton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp. 1 Everburning torch. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Solomon Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His hair is long and silver with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His violet eyes peer out from beneath his feathered blue hat.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, his parents were killed by a dire rats raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to be a mayor again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Job, Nature. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Solomon Bentley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)15 (+2) 8 (-1)7 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Bradley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is black and very short. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Detective, Thomas learned a great deal about his father's area of expertise. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Human compassion; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Bradley, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Deception +3, Nature +6
Senses Passive Perception 10
Languages Common, Aquan, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to hide his balding. His eyes are gray and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Anselm Chatham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Payton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His black hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Map Maker, Simon learned a great deal about his father's area of expertise. Simon was born on a far southern plains where he grew up under the tutelage of his father, an expert Map Maker. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Simon Payton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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