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NPC Generator

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Advanced [show]


Dean Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries pickaxes. His white hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Artistic. Bonds: Nature, Immigrant. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Hornsby, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown wide-brimmed hat and brown clothes. His blonde hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the east

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Poor, Criminal record. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Everard Lindsay, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Zircon (20 gp). Zircon (20 gp). Peridot (20 gp).


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy brown suit. His red hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Poor. Occupation: Bather

Voice: Spanish accent

Attributes [hide]

Peter Shelly, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)7 (-2) 13 (+1)15 (+2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Blue quartz (4 gp). Amber (100 gp). Obsidian (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. He is bristling with hidden weapons, mostly rapiers and greatswords. He has shaved his head bald. His gray eyes peer out from beneath his top brown hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: Manfred was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Artistic, Logical. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Clapham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has moderate length golden hair. His face is covered beneath a completely black helmet.

Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Depressed, Disease. Bonds: Adventurer, Guardian. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Bertram Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)15 (+2) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. 1 Bullseye lantern.


Social Check DCs

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