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Advanced [show]


Diggory Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Diggory was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Poor, Job, Attractive, Enemies, Adventurer. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Diggory Windsor, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan tunic with red highlights, and long black pants that bunch up around his shoes. His clothes are grease stained in places. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. Lance was born on a far southern forest where he grew up under the tutelage of his father, an expert Butcher. He left for the south, certain he would find work there.

Motivation: To pay off his debts; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane, Addict. Bonds: Poor, Immigrant, Nature. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Lance Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Simon Deighton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His tied-back hair is golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

Simon Deighton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2400 sp. Zircon (50 gp). Citrine (50 gp). 1 Breastplate.


Social Check DCs


Shane Skelton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears his auburn hair down. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Impulsive, Fearful. Bonds: Attractive, Religious. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Skelton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Deep blue spinel (900 gp). Amethyst (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear pastel tank tops with blue pants, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Greedy, Impulsive. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Bertram Melancon, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Terran, Auran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs

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