Randal Harper, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: Many orcs want him driven away; and he wants revenge against orcs
Flaws: Ugly. Bonds: Poor, Enemies, Immigrant, Slave. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Giant, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Theobald Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple red line shooting up and back down. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Theobald Kirby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His eyes are blue.
Personality: Eccentric and domineering, Theobald will drive conversation. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He got into the Butcher business at a young age. In his 13th year, his parents were killed by a giants raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 4 years.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
Theobald Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are amber.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Henry Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. His white hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Flaws: Racist. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2200 sp. 1 Bullseye lantern. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!


