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Advanced [show]


Wymar Wheatley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears black leather gloves, a black jacket, and tight pants, marred by sweets. His blonde hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Wymar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Enemies, Has a crush. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Wymar Wheatley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ralf Tenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in green turtlenecks beneath a black coat with red slacks. He has done his best to style his auburn hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to find somewhere to settle down

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Tenley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp. Brass mug with jade inlays (200 gp). 5 Acid flasks. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Raymond Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His feathered hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Raymond Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy red hair. His eyes are a pleasant violet.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Fighting, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Arnold Stanton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Roger Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green shirt with thin tan vertical stripes and white pants. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Mundane, PTSD. Bonds: Attractive. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Roger Carlton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Tanglefoot bags.


Social Check DCs

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