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NPC Generator

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Advanced [show]


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His tied-back hair is blonde. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a island tribe. He worked as a nervous Herbalist and found it very stressful. He has worked as a Herbalist like his father before him.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Kyle Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and black robe with the hood down. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Flaws: Racist, Disease, Fearful. Bonds: Enemies. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Guy Oakley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Digby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear blue tank tops with tan pants. His golden hair is heavily combed to the left. His hazel eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Percival was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shoemaker. He has dedicated himself to building a better trade route.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Adventurer, Immigrant. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Digby, Male Human Fighter 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Norman Read, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he is wearing a long, yellow, dusty cloak. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: Norman was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Mundane, Lazy, PTSD. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Norman Read, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Star ruby (500 gp).


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a tan scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of giants once and for all.

History: Trym hails from a village terrorized by giants. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge.

Flaws: Insomniac, Sensitive. Bonds: Attractive, Enemies, Has a crush. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Trym Yeardley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Chalcedony (80 gp). Malachite (11 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs

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