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NPC Generator

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Advanced [show]


Balimaar Rayden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing a perfectly clean shirt and pair of pants. His red hair is kept up in a ponytail inside a feathered hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Addict, Secretive. Bonds: Attractive, Enemies, Religious, Adventurer. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Balimaar Rayden, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Crawford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Fighting. Bonds: Immigrant, Rich. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Manfred Crawford, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Auran, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Alexandre Conway, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, marred by beers. He has styled his golden hair well, parting it to the right. He has violet eyes and a yellow hat with a white feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Guardian, Adventurer, Nature, Criminal record. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Alexandre Conway, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Lapis lazuli (12 gp). Amber (40 gp).


Social Check DCs


Anselm Jacobs, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a white armored body suit, with a simple tan line shooting up and back down. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Jacobs, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is physically well-built. His silver hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has taken up work as a Healer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Frederick Beckwith, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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