Norman Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 8 years old his parents immigrated from the north. Norman was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sage. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Addict, Insane. Bonds: Has a crush, Immigrant. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40 pp. 1 Minor magic item.
Conrad Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his sai, and he perpetually has his sai ready. He keeps his brown hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Optimist. Bonds: Adventurer, Religious. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 4 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Pink pearl (80 gp). Rhodochrosite (11 gp). 1 Tanglefoot bags. 4 Holy water. 3 Thunderstones.
Ernest Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple yellow line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Masterwork studded leather.
Charles Springfield, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long red beard with little hanging trinkets. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Flaws: Fearful. Bonds: Job, Mentor, Religious. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Silver pearl (150 gp). Obsidian (13 gp). Iolite (40 gp).
William Wheatley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He is wearing a long, white, dusty cloak. His chestnut hair is kept up in a ponytail inside a top hat. His hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Bonds: Job, Adventurer, Nature, Attractive, Debt. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3000 cp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
